═════════════════════════════════════════════════════════════════════════════ PROLOGUE: LEGEND ═════════════════════════════════════════════════════════════════════════════ _ _ | | ___ __ _ ___ _ _ __| | | |__/ -_) _` / -_) ' \/ _` | |____\___\__, \___|_||_\__,_| |___/ To understand the moves listed in this document, you will need to understand the notations that refer to buttons, directions, distances, and so forth. For convenience, you will find a specific legend under each game. BUTTONS HP = High Punch HK = High Kick LP = Low Punch LK = Low Kick P = Punch K = Kick BL = Block RN = Run ST = Start SL = Select (A) = Button A (B) = Button B (C) = Button C (X) = Button X (Y) = Button Y (Z) = Button Z (L) = Left Button/Trigger (R) = Right Button/Trigger (b) = Black Button (w) = White Button Sq = Button Square Tr = Button Triangle Cr = Button Cross Ci = Button Circle L1 = Button L1 R1 = Button R1 L2 = Button L2 R2 = Button R2 CU = Button C-up CD = Button C-down CL = Button C-left CR = Button C-right BUTTON ACTIONS ?+? = Simultaneously {?} x #s = Hold for # seconds {?} = Hold r? = Rapidly tap [?] = Release ?/? = ? or ? DIRECTIONS AND MOTIONS U = Up UB = Up-back D = Down DB = Down-back B = Back UF = Up-forward F = Forward DF = Down-forward HCF = Half Circle Forward 360f = Complete circle forward HCB = Half Circle Back 360b = Complete circle backward QCF = Quarter Circle Forward FTD = Forward To Down QCB = Quarter Circle Back COMBOS AND MOVES aa = Anti-air (aerial) = Aerial move/airborne opponent ia = In air (r) = Reversible ~ = Whiff (Intentional miss) (ao) = Air optional JK = Jump Kick (nc) = Near corner JP = Jump Punch (oc) = Outside corner HKS = High Kick Starter (ac) = Against corner VJKS = Vertical Jump Kick Starter (afc) = Away from corner HPS = High Punch Starter (oac) = Opponent against corner SHK = Standing High Kick (ffc) = Far from corner SLK = Standing Low Kick TAK = Turnaround Kick RH = Roundhouse UC = Uppercut UCi = Uppercut Interrupt Inf = Infinite otg = Off/on the ground gc = Glitch cancel dp = Death Punch Loosely based upon UltimateMK.com's guide, which is built upon Lex's guide from Shoryuken.com DISTANCES AND LOCATIONS (c) = Close (h) = Half screen (s) = Sweep (h-) = Within half-screen (s-) = Within sweep (h+) = Outside half-screen (s+) = Outside sweep (f) = Full screen (a) = Anywhere (m) = Mid-screen PLATFORMS REGIONS 3DO = Panasonic 3DO NTSC = NTSC region 32X = Sega 32X PAL = PAL region X360 = Microsoft Xbox 360 WW = Worldwide AMI = Commodore Amiga NA = North America ARC = Arcade US = United States DC = Sega Dreamcast EU = Europe DOS = Disk Operating System UK = United Kingdom GB = Nintendo Game Boy JP = Japan GBA = Nintendo Game Boy Advance BR = Brazil GBC = Nintendo Game Boy Color ES = Spain GCOM = Tiger Electronics Game.com AU = Australia GCN = Nintendo GameCube FR = France GEN = Sega Genesis NL = Netherlands GF = Tiger Electronics Giga Fighters NZ = New Zealand GG = Sega Game Gear DE = Germany iOS = Apple iOS IT = Italy JAG = Atari Jaguar LCD = Tiger Electronics LCD Handheld MAC = Apple Macintosh MCD = Sega Mega CD OTHER MD = Sega Mega Drive MP = Multi-platform P1 = Player 1 N64 = Nintendo 64 1P = 1-Player NDS = Nintendo DS P2 = Player 2 PC = Windows/DOS 2P = 2-Player PS = Sony PlayStation PS2 = Sony PlayStation 2 PS3 = Sony PlayStation 3 PS4 = Sony PlayStation 4 PSN = PlayStation Network PSP = PlayStation Portable PSV = PlayStation Vita RZ = Tiger Electronics R-Zone SAT = Sega Saturn SCD = Sega CD SFC = Nintendo Super Famicom SMS = Sega Master System SNES = Super Nintendo Entertainment System TVG = Jakks Plug It In & Play TV Game WII = Nintendo Wii WIN = Microsoft Windows XBLA = Xbox LIVE Arcade XBOX = Microsoft Xbox XONE = Microsoft Xbox One